Elsewhere...
More and more of OpinionJournal goes behind the paywall. Personally I think it’s the right move, because what’s there to lose? If we won’t pay, the business was over anyway. And my bet is we will.
Macworld Expo 2010 Best of Show.
Russell Beattie: What we really wanted was a MacPad not an iPad.
Sikuli, ingenious GUI scripting. Definitely going to try it.
This video of a tablet mockup makes me horny at last for a tablet computer. I’m excited for tomorrow’s Apple announcement. Guess I’ll be standing in line to buy one as well.
A Little Less Conversation, says Joel Spolsy.
Fake Steve Jobs pens the most insightful piece I’ve read on Google’s complaints vis-a-vis China.
Hypercritical by John Siracusa, or, The Tao of Editing.
A test of input device speed for a 221-word passage.
ow that the site’s wireframes have been generated during the architecture process, we turn them into mock-ups using visual elements such as a logo and an icon set; visual conventions such as a color scheme and a typeface collection; and visual rules such as a grid layout. Design appears in Jesse James Garrett’s useful Elements of User Experience diagram as the top level, labelled Visual Design.
As well as these elements, conventions and rules, the design must take into account a number of considerations that may initially appear to conflict until, with work, the tensions among them coalesce to actually form the design.
Dieter Rams, renowned industrial designer, has 10 Principles of Good Design.
Good design:
- is innovative
- makes a product useful
- is aesthetic
- helps us to understand a product
- is unobtrusive
- is honest
- is long-lasting
- is consequent to the last detail
- is concerned with the environment
- is as little design as possible.
The entire process, with dependencies

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Architecture
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