Elsewhere...
Another excellent piece by Andy Rutledge, an admonition/checklist for being a professional designer/developer.
Both the BBC and Fox news web sites have recently been redesigned, with the BBC losing its looks and Fox getting neat and serious.
jQuery diagramming with jsPlumb — cool.
Another wonderful blog post by Walter Russell Mead, this time hoping that the blogosphere find a not-so-distant mirror in 18th-century London.
Google argues that its mobile YouTube site is better than its YouTube iPhone app.
Jakob Nielsen tests reading usability on the iPad and Kindle and reports that they’re almost as good as reading on paper. People didn’t like reading on PCs — it reminded them of work.
Falling out of love with the iPad. None of this surprises me.
Wow, icons made entirely in CSS3 (currently Safari, Chrome only).
ow that the site’s wireframes have been generated during the architecture process, we turn them into mock-ups using visual elements such as a logo and an icon set; visual conventions such as a color scheme and a typeface collection; and visual rules such as a grid layout. Design appears in Jesse James Garrett’s useful Elements of User Experience diagram as the top level, labelled Visual Design.
As well as these elements, conventions and rules, the design must take into account a number of considerations that may initially appear to conflict until, with work, the tensions among them coalesce to actually form the design.
Dieter Rams, renowned industrial designer, has 10 Principles of Good Design.
Good design:
- is innovative
- makes a product useful
- is aesthetic
- helps us to understand a product
- is unobtrusive
- is honest
- is long-lasting
- is consequent to the last detail
- is concerned with the environment
- is as little design as possible.
The entire process, with dependencies

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